Roll was my first real dive into Unity development. The first prototype was created in just 12 hours, with another 12 hours added for the painting mechanic and individual levels. I really wanted to see how far I could get in prototyping a concept in a short amount of time. This was also the first 3D project I had tried to develop.
Want to play it? It works in-browser – here you go! (though Chrome doesn’t like to play nice with Unity anymore, so maybe use something else)