Month: November 2015

  • Breaking Down the Style

    Breaking Down the Style

    This post is a breakdown of the BenWander_StyleDemo that I posted earlier this week. I know, a blog entry on a Monday is sacrilegious, please forgive me my sins. If you missed it, I fully understand, but I would love if you gave it a try before reading the rest of this post, as I’d prefer to avoid tainting…

  • Bonus Round: BenWander_StyleDemo

    Bonus Round: BenWander_StyleDemo

    This past month, I’ve been brainstorming and prototyping various aspects of my game. The following demo is the fruit of those labours. I’ll write about it in Wednesday’s post, but I wanted to let you guys play the demo before I break it down. Some caveats are important to understand it: This is a first pass visual representation of what…

  • Death to Deadlines

    Death to Deadlines

    One beauty of solo development is managing only one person — Ben Wander. And that chap’s pretty swell. He’s a hard worker, passionate about his job, and more dedicated than a pack mule. Beyond his working hours, he spends a great deal of time researching other indies, critically analyzing many games, and studying other media, taking detailed notes to improve his…

  • Happy Trails

    Happy Trails

    This week’s entry is guest written by Amanda Gansfield, who trekked across northern Thailand all last week and generously decided to recount her adventures on this blog. In the past week, I’ve traveled approximately 600 kilometers around Northern Thailand. I’ve been on 8 songthaews (a form of shared taxi), 4 buses, 3 pick up trucks, 2 tuk-tuks, 1…