Month: March 2016

  • A Nice Change

    A Nice Change

    All the cities I’ve seen in Asia, including Penang, are an absolute mess. Sidewalks that are sometimes broken but mostly non-existent. Fruit trucks that spew black smoke as they heave forward. Nonchalant motorbikes that squeal past the food lines at street stalls. Crowded, loud, and completely insane. I love it. But even I need to escape the tumult sometimes, especially when feeling particularly self-destructive. Enter Penang Hill,…

  • This Too Shall Pass

    This Too Shall Pass

    I don’t want to write this blog post. I’m dripping sweat on the hottest day of the year thus far, barely sheltered from the heat in a cafe with a broken fan, where my damned iced drink still isn’t here, and I’ve hit a brick wall in my game development. It’s that last point that’s put me in a mood. I…

  • Just Believe

    Just Believe

    Last week was the first time I met with the game development community in Penang. I don’t think I saw anyone older than the original Everquest. But with youth comes passion. They lack experience, but not the drive to make something great. Not all of them will succeed — game development can be grueling — but the sheer number of…

  • Little Grey

    Little Grey

    The Biggest Load of Unimaginative Junk, Ever Spend enough time in a place and you begin to notice the local peculiarities. In Chiang Mai, it was the obsession with milk and bread as dessert — an unusual treat from my perspective, but the locals swore by it. I hadn’t realized until my last weeks there, but once I looked…