Month: December 2016

  • Year’s End

    Year’s End

    2016 wasn’t great for a lot of people. I’m sorry. It was a blast for me! This year was the dream. Since my Waterloo days, I’d known my eventual destiny: Southeast Asia — cheap living, novel adventures, fantastic food, and independent game development. Not everything went smoothly, but looking back, I can’t be more thrilled with how it came…

  • Delicious Jam

    Delicious Jam

    Even the most passionate of workers can become lackadaisical. After all, what good is working late nights when you’re stunted by apathy? I’ve written about six-hour workdays and killing deadlines to combat overwork, but a creative mind can also become lethargic from monotony — even if it’s unnoticed. How do we rekindle that enthusiasm? Make something new. Last weekend, I jammed…

  • The Forever Hill

    The Forever Hill

    Another IceFortress production, created in a slightly shortened weekend. The Forever Hill is an endless racing game, where up to four players control their own toboggans, trying to get as far as they can down a snowy slope that’s riddled with trees. This game could be seen as a direct response to our previous jams. Our most “fun” game had…

  • Kingship

    Kingship

    Another 48 hour jam by the IceFortress crew, Kingship is a two-player competitive strategy game, where each player controls a set of spaceships, vying destroy the other players’ ships. Unfortunately, a combination of inexperience with the game engine, idealistic goals, and long-distance development caused this game to — well, not be a game. There is actually no method of destroying an opponent’s ships,…