Month: January 2017

  • Making an Entrance  Part 1: The Writing

    Making an Entrance
    Part 1: The Writing

    I enjoyed the Crafting the Map Screen feature because it gave a thorough look at making the game: a combination of art, design, and code required for even a simple feature. Similarly, my game’s intro sequence needs art, design, and code. But it also has one more element: writing. I’ll break down each of these aspects in their own posts. For this first part,…

  • The Future of Games in the Past

    The Future of Games in the Past

    In her article a few months ago, Brie Code outlined her ideal future for video games. The full essay is worth reading, but you can get the conclusion from her final sentences: …we want to break out of established paradigms. We want to think about ideas from different angles and draw on different references… We want games…