Month: March 2017

  • Making an Entrance  Part 3: The Visuals

    Making an Entrance
    Part 3: The Visuals

    Much like the other elements of the introduction, the visual style has to grab players. Sure, they’re coming to the game after being exposed to screenshots or trailers, but that doesn’t mean they’ll stick around if they don’t get hooked. The art needs to have a spark that previews the best parts of rest of the game. Inspiration…

  • Game Developer

    Game Developer

    A man in a white and blue windbreaker sprints across the sidewalk ten feet in front of me. Chasing closely behind him is another man wearing navy, with a silver badge reflecting in the sun that reads SECURITY. The man in the Windbreaker is faster, but he falters, losing his balance when stepping down a curb. He catches…