Month: December 2017
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Spit and Polish
It’s been a week since A Case of Distrust entered “Content Lock”. Like every milestone, that phrase has a different meaning to each developer. For me, it means my game is shippable. I’ve given it enough love to release tomorrow — and if it did, I’d be proud of it. Yes, it also means you’re close to playing it. (Excuse my massive exhale.) More on the…