Month: December 2015

  • Framework

    Framework

    The foundation was laid over two months of research, brainstorms, and prototypes.  A grueling, incessant march of abstract style, design principles, and tech evaluation. My game’s prosperity depends on a good foundation, but progress was slow. Don’t misunderstand, I was happily enjoying all of it, but at some point I needed to start the game itself. That point was a couple weeks ago.…

  • Meandering

    Meandering

    This week has been filled with coding — a lot of internal progress, but not much fun to show you guys. Rather than bore you with minutiae, my friend and great writer Lauren Pollini offered to do a guest post this week. She recently visited us in Thailand and took a rafting trip with Amanda. Enjoy her wonderfully Thai experience, I’ll see y’all…

  • Stomping in the Jungle

    Stomping in the Jungle

    No contemplative preamble fits this week’s wonderfully alien experience: galavanting with elephants! I want to write the rest of this post in all caps, with seventy exclamation marks, and giggling Pusheen stickers. C’mon, Ben, you’re better than that… GALAVANTING! WITH! ELEPHANTS!!!! Stomping through the northern jungles with these towering hulks was a combination of childhood awe and pure glee. Every lumbering…

  • Groove & Swagger

    Groove & Swagger

    Like a new recliner, every city begins with some adjustment time — perfecting the groove for my fat cheeks. Whether Montreal, Edmonton, San Francisco, or Chiang Mai, the process is the same — squirming into new positions to feel more comfortable. The past few days have proven I’ve finally settled into my new seat. Every day: same alarm, same work hours, same coffeeshop,…