Making an Entrance
Part 4: Implementation
Unlike other elements of my introduction, the implementation doesn’t care about hooking players into the game, or layering future themes, or even[…]
Unlike other elements of my introduction, the implementation doesn’t care about hooking players into the game, or layering future themes, or even[…]
Much like the other elements of the introduction, the visual style has to grab players. Sure, they’re coming to the game after[…]
Creating an intro sequence needs writing, design, art, and code. A few weeks ago I outlined the importance of setting mood, foreshadowing[…]
I enjoyed the Crafting the Map Screen feature because it gave a thorough look at making the game: a combination of art, design, and code required for[…]