I don’t want to write this blog post. I’m dripping sweat on the hottest day of the year thus far, barely sheltered from the heat in a cafe with a broken fan, where my damned iced drink still isn’t here, and I’ve hit a brick wall in my game development.
It’s that last point that’s put me in a mood. I know my writing style. I have the art direction. All of my user interface is nearly complete. It seems like all I have to do is develop the game. And yet…
The gameplay just isn’t there. You, the player, don’t actually feel like a detective. You’re reading a fun story and making a few interesting decisions, but you aren’t Holmes or Poirot or Wolfe. You’re just a passenger, along for some ride.
It’s something I realized just today. And at this point, I have no solution for that problem.
Fuck. Where’s my drink?
The fan is fixed, I’ve downed the latte, my sweat has dried. Some normalcy to my mood has returned.
I know I’ll find something — some way of getting the gameplay back on track. The truth is, I’ve had similar crises with all the aspects I just said I’m happy with. But that doesn’t make today any easier.
I wish I could write this post after finding a solution — and maybe next week I’ll detail what I will have thought of — but I realize a post like this is good, too. You can see the other side of solo-development that I hadn’t shared. Where everything’s confusing. Where I’m not sure if anything will work or if I’ll have to start over. Where I’m just writing stream-of-consciousness and not re-reading or editing anything.
This is raw. This is infuriating. This is lonely.
But this too shall pass.