Mindblown: a blog about philosophy.
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OpenGL Engine
My first true dabble into OpenGL and shader programming, this basic engine supports texture and normal mapping, blinn-phong shading, and anti-aliasing. More interesting features include a skybox with moving and morphing clouds that glow when they’re close to the sun, a billboard sun that can be raised and lowered to simulate any times between sunset…
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2D XNA Game Editor
This editor does a couple of neat things that XNA normally cannot do. First of all, it is a Windows Forms project, not an XNA project, because Windows Forms have so much built in functionality that XNA doesn’t have – from the basics, like an event listener for keys and mouse input, to more advanced…
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SkyCrane
A 48-hour marathon, this game was made by four friends and myself on a rather random weekend. Designed by all five of us, it is a four-player class-based cooperative wave-survival game, played from a top-down perspective. The twist is that the characters can pass a ball of energy between them, that grows more massive the…
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The Long Goodbye
There’s a girl outside, immediately below my window, sporting cropped hair, wide glasses, and bright red lipstick. Next to her, a man in a knitted white and blue sweater and carefully coiffed hair, holding hands with another man in torn black jeans and leather jacket. They’re talking and laughing in beige wicker chairs around a table of boutique…
Got any book recommendations?