Independent Creator of Play
My name is Ben Wander. I'm a designer, writer, engineer, and teacher with over a decade of industry experience at studios like BioWare and Visceral Games. In 2015, I left AAA to make games independently, searching for new types of interactive experiences to discover.
In 2018, I released A Case of Distrust, a critically acclaimed narrative mystery from 1924 San Francsico. It was a mostly solo project, and I kept a rigorous weekly devlog while making it.
I've since expanded the team with three more industry veterans. Together we're working on Airborne Kingdom, where players build their unique sky city, and fly it around a diverse fantastical landscape.
I also teach the Game Capstone at the University of Denver's Game Development program within the Richie School of Engineering and Computer Science.