Mindblown: a blog about philosophy.

  • Rotoscope


    The art in A Case of Distrust is created with a technique called rotoscope. This involves selectively painting over frames of a filmed sequence, creating a style that mixes incredibly realistic animation with fantastical lines and colors. A Case of Distrust isn’t the first game to do this (Prince of Persia is the most famous example, and the upcoming Desert…

  • Writing a Historical Mystery Adventure

    Writing a Historical Mystery Adventure

    In preparation for A Case of Distrust, I plunged myself into the 1920s. I read histories — about police departments, about cities, about prohibition, and about gangsters. I studied modern art, I searched for magazines, I listened to music, and I took courses. And still, I made mistakes. I left one in the demo — did…

  • Play the Demo

    Play the Demo

    Haven’t played A Case of Distrust at game conventions? Or, maybe you have, but you’d love a bit more? Now, through the magic of the internet, you can try the Extended Showcase Demo! (!!!) Okay, real moment, I’m terrified and exhilarated. This is the first time my game — the thing I spent almost two…

  • Slowly, You Will

    Slowly, You Will

    I’m proud of A Case of Distrust. In world where I didn’t make this game, but instead stumbled upon it by chance, it would instantly rank among my favorites. I love this thing. It wasn’t always clear that I would. March 2016, in the melting Penang heat, I was dejected. Four months of development, and I realized: my game sucked. Four months of scrupulous…

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