Month: April 2017

  • Post-Announcement Updates

    Post-Announcement Updates

    There have been a few updates since I announced the game, so why not just put them all in a blog post? If you’d like these updates in a newsletter instead, remember to sign up at the bottom of A Case of Distrust’s website! Now let’s make this quick so I can get back to creating the…

  • It’s Happening!

    It’s Happening!

    Big updates! Sorry if this post gets too many exclamation points, but in all my years making games, I’ve never been this excited to announce one! The game is now called A Case of Distrust. It has its own website. And, in order for it to be successful, I need to get it onto Steam, so please, if…

  • Making an Entrance  Part 4: Implementation

    Making an Entrance
    Part 4: Implementation

    Unlike other elements of my introduction, the implementation doesn’t care about hooking players into the game, or layering future themes, or even being pretty. It just needs to work. When I say “implementation”, I’m referring to what drives how players interact with the game — what runs the game in the background? I could use the word “code” instead of…

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