Month: June 2017

  • E3 Laurels

    E3 Laurels

    E3 is over a week old, and I’m just starting to regain normalcy. Three days of standing at the IndieCade booth and pitching my game to fans and media, intermingled with publisher meetings, and topped with networking parties. I collapsed on the couch on Friday and was still in a haze for most of the weekend. But it was fantastic! Prior…

  • Nice Moves

    Nice Moves

    Until now, character images in A Case of Distrust have been static. A player would choose to talk to someone, then the screen would transition to a still of the character’s face: To keep with the Saul Bass poster art style, most of the game features stationary images, or only subtle animations. The static character art worked very well with…

  • Making the (In-Engine) Announcement Trailer

    Making the (In-Engine) Announcement Trailer

    I’ve gotten a few questions about the trailer, all from people who haven’t seen the game in action (have you heard you’ll be able to play it at E3?!). Let me clarify: none of it is video-editing magic, it’s all recorded in Unity — that is, I used the technology in the game to make the trailer itself! I knew I wanted to create…