Month: August 2015

  • The Road Not Taken

    The Road Not Taken

    Two roads diverged in a yellow wood | And sorry I could not travel both | And be one traveler, long I stood | And looked down one as far as I could | To where it bent in the undergrowth I’m a week away from leaving San Francisco, so now’s a good a time as any…

  • ExoPlanets

    ExoPlanets

    Another weekend game created by the friendly fivesome, ExoPlanets is a Rogue-like platformer with a classical Greek/Roman art style. It was created in Unity, the first time we had used an off-the-shelf engine. Trailer by Filip Krynicki The game actually plays well, but the art looks rudimentary – and I’m the one who created all the art.…

  • Deux-Signing in Public

    Deux-Signing in Public

    This was an entry into MolyDeux, a game jam based on the tweets of Peter Molydeux – actually a joke account spoofing the hubris of famous game designer Peter Molyneux. The game has a very basic premise: An unprepared Peter Molyneux must wow the crowd with his new game – but he hasn’t designed it…

  • Roll

    Roll

    Roll was my first real dive into Unity development. The first prototype was created in just 12 hours, with another 12 hours added for the painting mechanic and individual levels. I really wanted to see how far I could get in prototyping a concept in a short amount of time. This was also the first 3D project I had tried to develop.…

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