Category: Game Jams

  • The Forever Hill

    The Forever Hill

    Another IceFortress production, created in a slightly shortened weekend. The Forever Hill is an endless racing game, where up to four players control their own toboggans, trying to get as far as they can down a snowy slope that’s riddled with trees. This game could be seen as a direct response to our previous jams. Our most “fun” game had…

  • Kingship

    Kingship

    Another 48 hour jam by the IceFortress crew, Kingship is a two-player competitive strategy game, where each player controls a set of spaceships, vying destroy the other players’ ships. Unfortunately, a combination of inexperience with the game engine, idealistic goals, and long-distance development caused this game to — well, not be a game. There is actually no method of destroying an opponent’s ships,…

  • ExoPlanets

    ExoPlanets

    Another weekend game created by the friendly fivesome, ExoPlanets is a Rogue-like platformer with a classical Greek/Roman art style. It was created in Unity, the first time we had used an off-the-shelf engine. Trailer by Filip Krynicki The game actually plays well, but the art looks rudimentary – and I’m the one who created all the art.…

  • Deux-Signing in Public

    Deux-Signing in Public

    This was an entry into MolyDeux, a game jam based on the tweets of Peter Molydeux – actually a joke account spoofing the hubris of famous game designer Peter Molyneux. The game has a very basic premise: An unprepared Peter Molyneux must wow the crowd with his new game – but he hasn’t designed it…